Gearing a Dual Blade Bouncer is going to be expensive. Dual Blade Bouncers need a rainbow set of Dual Blades, and even a pair of Jet Boots for some. At least NT grinding makes this easier than before!
This guide will walk through options from basic to 13★s.
ARKs Cadet Loadout
Around level 50 or so, get a set of cheap, fast to pick up and easy to grind gear. The game will increase in difficulty, but this set should last till level 75.
Red Dual Blade (JP: 赤のデュアルブレード )
Red Recalescenece gives 14% more damage when crafted at level 1. Don’t bother going higher, its not worth it – this weapon is disposable. After unlocking, go to your room and Extend them to Ex.9. Again, going higher isn’t worth it. Get one of these and use Break SD Bonus to cover all elements.
Get unlocked Red Dual Blades from one of three routes:
- Buy it from Player Shops
- Get 2017 Gold Weapons Badges and exchange them for Photon Boosters
- Get Challenge Miles and exchange them for Photon Boosters
Choose your favorite method, you only need three Photon Boosters for each Red Dual Blade.
60 ATK and 10 PP on the set bonus. Magatsu drops these like candy, and they are very cheap to grind and affix. Affixing a Hiei unit with 5 fodders only costs 40,000 meseta, or less than 5% the cost of affixing an equivalent Saiki unit. Get these from player shops as well.
As this set is meant for low-level characters, their equip requirements are low, and base stats will be able to tide through lower difficulty levels. At Super Hard difficulty and above, its defenses can be considered paper-thin. Remedy this by crafting the units using Extend Equipment. A Hiei set grinded and affixed on the cheap, then Extended to Ex3 with special craft recipes is a good placeholder until an endgame set.
Other ARKs Cadet Weapons
Nox Dinas NT (JP: ノクスディナスNT)
Greater Strategic Stance increases damage against elemental weaknesses by 15%. Decent if you have a bunch of 12★ passes. Nox Dinas NT beats low end 13★s like 2015 Xie in damage.
For Fire, Ice and Lightning, one of these affixed with Ultimate Buster can be considered endgame.
ARKs Advanced Loadout
Congratulations, you hit level 75! You’re a full-fledged ARKs. Here’s some of the quickest options to get decent gear to match.
Snow White Flower potential increases damage by 10%, with a further 10% on enemies affected by a status. Also increases status affliction rate. Very accessible weapon to cover Ice. Use this with Break SD Bonus until you get a good 13★ Light weapon.
75 ATK, 5 PP, 50 HP on the Ideal set. Pair that with the generous HP, PP and ATK on the Gix unit. This set is amazing for how easy it is to get.
Start off by getting the Ideal set. 60,000 Challenge Miles should be about four full Challenge Mode 1 runs, or ten Challenge Mode 2 runs. Doable in 8 hours including waiting time. Read the Challenge Quest guide on PSO-World for more info.
Get the Gix unit by clearing Ultimate Amduscia with an S Rank. Getting an S Rank is partly luck. Carry a fully-grinded and high attribute weapon to hit harder and increase your chances. Alternatively, farm Ultimate Amduscia for a Ray Arm unit.
Other ARKs Advanced Weapons
Increases damage by 10%, reduces damage taken by 5% and reduces PP costs by 10%. A 2016 workhorse, the Ray series is expected to make a comeback in 2017.
Soul-Rending Stance increases damage against breakables by 60%. With a Break Stance tree handy, this is the weapon to bring into a Magatsu full break party or public game. Pretty useless outside of that one quest though.
Unfortunately, Break SD does not work on that 60%. Would have been nice.
Other ARKs Advanced Units
60 ATK, 25 PP and 80 Dex set bonus. The hefty PP on the set bonus means Saiki has the potential to become the highest PP set by a longshot. However, the base items have only 50 HP and 0 PP apiece, which are very poor base stats, especially for an 11★ unit. On top of that, Bouncer has plenty of PP management.
With crafting, the 50 HP apiece can either be upgraded to 100 HP, or traded for 10 PP. The net HP gain outstrips the loss in defenses, while the gain in PP helps with Immortal Dove spam.
ARKs Elite Loadout
After completing every Emergency Quest, clearing Heaven & Hell and everything else there is to do, you’re now an elite Arks! Time to kick back and focus on Phasion… or start the inordinately long quest for grindy gear sets.
Starlight Remnants Increases damage by 12% and Attack PP generation by 40%. 4 Esca Falz runs, about half an hour of Riding Quest and another half an hour of Subdue Train Ghidoran should fill the collection file up, making this a very short grind for best-in-slot. Get one for the default Light element. Other elements can be covered by other options.
According to Sega, this is intended to replace the harder to obtain Austere, so those are now obsolete. In addition, the Attack PP generation is close enough to Orbit, and airborne Bouncers won’t have many chances to sheathe their weapon for passive regen when it matters, making Orbit obsolete as well.
Austere Set & Ray Leg
The Austere units themselves have great resists, excellent HP and good PP. Then there’s the set bonus of 60 ATK, 50 HP and 20 PP. And finally the free leg slot for another 25 ATK from Ray Leg.
In terms of raw stats, this is the highest set bonus in the game. Saiki can get slightly higher PP, but at the cost of resists and quite a bit of HP and ATK. However, it requires deep pockets or extreme luck for the units. Not to mention stones to exchange Invade units for Austere.
Dual Blade Bouncer doesn’t really need PP for PBF, but does need it for Immortal Dove spam. It also benefits from some HP to do super armor tanking with Megiverse, so go for a balance of stats – aim for at least 60 SATK per item, and a total of more than 1000 HP and 160 PP.
L/DB Snatch is a given for the left ring, because it’s the only one that works with Dual Blades.
For the Right ring, options are a bit more open.
R/Massive Hunter would be the first choice for non Bo/Hu. Bouncer does not need much PP management, and 3% damage is not very attractive so utility comes out on top here.
R/Perfect Keeper Striking comes in second. A tiny bit of damage is better than nothing.
After that is a tossup between R/PP Convert and R/Killing Bonus, although Deband PP really should solve all of Bouncer’s PP problems as-is.
R/C Strike Striking is not worth it. The 20SP spent on Crit skills to eke out 3% damage can get 5% or more by being redirected to ATK Up skills. Even SATK Up 1 is more worthwhile than going into a Stance Critical for 25% of 3% = 0.75% more damage.
Other posts in this series:
- PSO2 Dual Blade Bouncer Guide Pt.1: Skills
- PSO2 Dual Blade Bouncer Guide Pt.2: Class Combos & Builds
- PSO2 Dual Blade Bouncer Guide Pt.3: Gear and Affixes
- PSO2 Dual Blade Bouncer Guide Pt.4: Gameplay
Last Updated 15th January, 2017